Gold: 0
Gold per second : 0

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Guild graphics go here
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Thanks for checking out my game! This is currently a work in progress, and I will be attempting to update daily until I feel like the game is in a playable and balanced state.

If you like my work, consider donating with the link at the top!

    Update 3/2/2020
  1. I've decided to halt development of this game, for a few reasons. Click this link to read more about it on reddit.
    Update 3/1/2020
  1. Added stats panel
  2. Added a few more items
  3. more balance tweaks
  4. Lowered initial AFG limit to 30 minutes, as well as cut down the amount of gold you get while AFG to 25%. Both of these limits will be raised with in game items.
    Update 2/29/2020
  1. Did a little balance testing, and added a few more items. Still more to come of both!
  2. Updated the dragon animation
  3. if you'd like to provide any feedback, feel free to drop me a tweet!
    Update 2/27/2020
  1. Added an inventory panel, where you can see purchased items and guild upgrades!
  2. added lots of items! Every 10 of a recruit you hire unlocks a new item, to an extent. item names/descriptions pending, and many more to come!
    Update 2/26/2020
  1. Expanded on the guild upgrade framework to make way for multiple tiers of upgrades! What does this mean? MORE KOBOLD HATS!
  2. added more kobold hats.
  3. did an overhaul of the save and load functions. you won't see any difference, but its a lot easier for me to add new items and guild recruits.
  4. Added a patch version check to save files. This is a temporary solution that will be removed later. What this means is, if an old save file would break the game in a future update, it will simply not load the save file (this does mean you'll lose progress, but a better solution will be implemented before I consider this game out of prototype/alpha phase)
    Update 2/25/2020
  1. Added the framework for guild upgrade items!
  2. added kobold hats. very important. Hat styles pending.
  3. updated the dragon art slightly
    Update 2/24/2020
  1. slapped together a trello board where you can check out a more in depth list of things that are planned and being worked on
  2. updated the dragon art! now slightly animated.
    Update 2/23/2020
  1. Added offline progression, for real this time!
  2. updated the placeholder dragon. Not final art.
  3. new item art
  4. added a few items to the shop
    Update 2/22/2020
  1. Created a solution to progression slowing while tabbed out, as well as offline progression (Limited to 1 hour, but future items/other features will raise this limit!)
  2. Slowed down progression, added some items to make clicks more meaningful, more to come soon!
  3. implemented a critical hit system
    Update 2/21/2020
  1. added options button along with update pane and several options.
  2. Rogue art

    Planned updates
  1. add missing art
  2. add an inventory pane where you can see all your purchased items
  3. implement a critical hit system, along with items that trigger various effects on crit
  4. give kobolds hats
  5. a stat panel, including things such as gold per click, damage, crit rate, and other various things
  6. add many more things to the shop and recruit sections
  7. balance the gameplay
  8. Future-proof some code for balance updates
Gold text jitter off
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