Thanks for checking out my game! This is currently a work in progress, and I will be attempting to update daily until I feel like the game is in a playable and balanced state.
If you like my work, consider donating with the link at the
top!
Update 3/2/2020
- I've decided to halt development of this game, for a few reasons. Click this link to read more about it on reddit.
Update 3/1/2020
- Added stats panel
- Added a few more items
- more balance tweaks
- Lowered initial AFG limit to 30 minutes, as well as cut down the amount of gold you get while AFG to 25%. Both of these limits will be raised with in game items.
Update 2/29/2020
- Did a little balance testing, and added a few more items. Still more to come of both!
- Updated the dragon animation
- if you'd like to provide any feedback, feel free to drop me a tweet!
Update 2/27/2020
- Added an inventory panel, where you can see purchased items and guild upgrades!
- added lots of items! Every 10 of a recruit you hire unlocks a new item, to an extent. item names/descriptions pending, and many more to come!
Update 2/26/2020
- Expanded on the guild upgrade framework to make way for multiple tiers of upgrades! What does this mean? MORE KOBOLD HATS!
- added more kobold hats.
- did an overhaul of the save and load functions. you won't see any difference, but its a lot easier for me to add new items and guild recruits.
- Added a patch version check to save files. This is a temporary solution that will be removed later. What this means is, if an old save file would break the game in a future update, it will simply not load the save file (this does mean you'll
lose progress, but a better solution will be implemented before I consider this game out of prototype/alpha phase)
Update 2/25/2020
- Added the framework for guild upgrade items!
- added kobold hats. very important. Hat styles pending.
- updated the dragon art slightly
Update 2/24/2020
- slapped together a trello board where you can check out a more in depth list of things that are planned and being worked on
- updated the dragon art! now slightly animated.
Update 2/23/2020
- Added offline progression, for real this time!
- updated the placeholder dragon. Not final art.
- new item art
- added a few items to the shop
Update 2/22/2020
- Created a solution to progression slowing while tabbed out, as well as offline progression (Limited to 1 hour, but future items/other features will raise this limit!)
- Slowed down progression, added some items to make clicks more meaningful, more to come soon!
- implemented a critical hit system
Update 2/21/2020
- added options button along with update pane and several options.
- Rogue art
Planned updates
- add missing art
- add an inventory pane where you can see all your purchased items
- implement a critical hit system, along with items that trigger various effects on crit
- give kobolds hats
- a stat panel, including things such as gold per click, damage, crit rate, and other various things
- add many more things to the shop and recruit sections
- balance the gameplay
- Future-proof some code for balance updates